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3-D visualization and animation technologies in anatomical imaging

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3-D visualization and animation technologies in anatomical imaging. / McGhee, John.

In: Journal of Anatomy, Vol. 216, No. 2, 02.2010, p. 264-270.

Research output: Contribution to journalArticle

Harvard

McGhee, J 2010, '3-D visualization and animation technologies in anatomical imaging' Journal of Anatomy, vol 216, no. 2, pp. 264-270., 10.1111/j.1469-7580.2009.01165.x

APA

McGhee, J. (2010). 3-D visualization and animation technologies in anatomical imaging. Journal of Anatomy, 216(2), 264-270. 10.1111/j.1469-7580.2009.01165.x

Vancouver

McGhee J. 3-D visualization and animation technologies in anatomical imaging. Journal of Anatomy. 2010 Feb;216(2):264-270. Available from: 10.1111/j.1469-7580.2009.01165.x

Author

McGhee, John / 3-D visualization and animation technologies in anatomical imaging.

In: Journal of Anatomy, Vol. 216, No. 2, 02.2010, p. 264-270.

Research output: Contribution to journalArticle

Bibtex - Download

@article{5b52f322d80f471499bb2da4faf90a70,
title = "3-D visualization and animation technologies in anatomical imaging",
keywords = "3-D visualization, Computer animation, Patient communication, Communication, N Fine Arts",
author = "John McGhee",
year = "2010",
doi = "10.1111/j.1469-7580.2009.01165.x",
volume = "216",
number = "2",
pages = "264--270",
journal = "Journal of Anatomy",
issn = "0021-8782",

}

RIS (suitable for import to EndNote) - Download

TY - JOUR

T1 - 3-D visualization and animation technologies in anatomical imaging

A1 - McGhee,John

AU - McGhee,John

PY - 2010/2

Y1 - 2010/2

N2 - <p>This paper explores a 3-D computer artist's approach to the creation of three-dimensional computer-generated imagery (CGI) derived from clinical scan data. Interpretation of scientific imagery, such as magnetic resonance imaging (MRI), is restricted to the eye of the trained medical practitioner in a clinical or scientific context. In the research work described here, MRI data are visualized and interpreted by a 3-D computer artist using the tools of the digital animator to navigate image complexity and widen interaction. In this process, the artefact moves across disciplines; it is no longer tethered to its diagnostic origins. It becomes an object that has visual attributes such as light, texture and composition, and a visual aesthetic of its own. The introduction of these visual attributes provides a platform for improved accessibility by a lay audience. The paper argues that this more artisan approach to clinical data visualization has a potential real-world application as a communicative tool for clinicians and patients during consultation.</p>

AB - <p>This paper explores a 3-D computer artist's approach to the creation of three-dimensional computer-generated imagery (CGI) derived from clinical scan data. Interpretation of scientific imagery, such as magnetic resonance imaging (MRI), is restricted to the eye of the trained medical practitioner in a clinical or scientific context. In the research work described here, MRI data are visualized and interpreted by a 3-D computer artist using the tools of the digital animator to navigate image complexity and widen interaction. In this process, the artefact moves across disciplines; it is no longer tethered to its diagnostic origins. It becomes an object that has visual attributes such as light, texture and composition, and a visual aesthetic of its own. The introduction of these visual attributes provides a platform for improved accessibility by a lay audience. The paper argues that this more artisan approach to clinical data visualization has a potential real-world application as a communicative tool for clinicians and patients during consultation.</p>

KW - 3-D visualization

KW - Computer animation

KW - Patient communication

KW - Communication

KW - N Fine Arts

U2 - 10.1111/j.1469-7580.2009.01165.x

DO - 10.1111/j.1469-7580.2009.01165.x

M1 - Article

JO - Journal of Anatomy

JF - Journal of Anatomy

SN - 0021-8782

IS - 2

VL - 216

SP - 264

EP - 270

ER -

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