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A domain specific language for describing diverse systems of dialogue

A domain specific language for describing diverse systems of dialogue

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Original languageEnglish
Pages (from-to)309-329
Number of pages21
JournalJournal of Applied Logic
Volume10
Issue number4
DOIs
StatePublished - Dec 2012

Abstract

This paper introduces the Dialogue Game Description Language (DGDL), a domain specific language for describing dialectical games. Communication is an important topic within agent research and is a fundamental factor in the development of robust and efficient multiagent systems. Similarly, argumentation has been recognised as a key component of an agents ability to make decisions using complex, dynamic, uncertain, and incomplete knowledge. Dialectical games, a type of multi-player argumentative dialogue game, provide a mechanism for communication which incorporates argumentative behaviours. However there are very few tools for working with these games and little agreement over how they should be described, shared, and reused. The DGDL provides a grammar for determining whether a game description is syntactically correct and thus provides a foundation for new tools to support the future development and wider exploitation of dialectical games. © 2012 Elsevier B.V.

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