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Aesthetic considerations for automated platformer design

Aesthetic considerations for automated platformer design

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Original languageEnglish
Title of host publicationProceedings, The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
EditorsMark Riedl, Gita Sukthankar
PublisherAAAI Press
Pages124-129
Number of pages6
ISBN (Print)9781577355823
StatePublished - 2012
Event8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Stanford, United States

Conference

Conference8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Abbreviated titleAIIDE'12
CountryUnited States
CityStanford
Period8/10/1212/10/12
Internet address

Abstract

We describe ANGELINA3, a system that can automatically develop games along a defined theme, by selecting appropriate multimedia content from a variety of sources and incorporating it into a game's design. We discuss these capabilities in the context of the FACE model for assessing progress in the building of creative systems, and discuss how ANGELINA3 can be improved through further work

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