TY - CHAP T1 - Mapping persuasive dialogue games onto argumentation structures A1 - Ravenscroft,Andrew A1 - Wells,Simon A1 - Sagar,Musbah A1 - Reed,Chris AU - Ravenscroft,Andrew AU - Wells,Simon AU - Sagar,Musbah AU - Reed,Chris PB - Society for the Study of Artificial Intelligence and Simulation of Behaviour PY - 2009 Y1 - 2009 N2 - This paper reports on some prelimary research into how software tools like InterLoc can be used as an interface to the WorldWide Argument Web (WWAW) and how the WWAW in return can provide a useful resource to agents acting within InterLoc. Two persuasive dialogue games, the human-oriented Critical Reasoning Game (CRG) from InterLoc and the philosophy-based agent-oriented game for permissive persuasion named PPD0 are compared using the Dialogue Game Description Language (DGDL) as an interlingua. The expressiveness of each game is investigated by mapping output dialogues onto argumentation structures represented in the Argument Interchange Format (AIF). AB - This paper reports on some prelimary research into how software tools like InterLoc can be used as an interface to the WorldWide Argument Web (WWAW) and how the WWAW in return can provide a useful resource to agents acting within InterLoc. Two persuasive dialogue games, the human-oriented Critical Reasoning Game (CRG) from InterLoc and the philosophy-based agent-oriented game for permissive persuasion named PPD0 are compared using the Dialogue Game Description Language (DGDL) as an interlingua. The expressiveness of each game is investigated by mapping output dialogues onto argumentation structures represented in the Argument Interchange Format (AIF). UR - http://www.aisb.org.uk/convention/aisb09/Proceedings/PERSUASIVE/FILES/WellsS.pdf M1 - Other chapter contribution SN - 1902956745 BT - Proceedings of the Symposium Persuasive Technology and Digital Behaviour Intervention Symposium T2 - Proceedings of the Symposium Persuasive Technology and Digital Behaviour Intervention Symposium SP - 53 EP - 56 ER -