Mapping persuasive dialogue games onto argumentation structures. / Ravenscroft, Andrew; Wells, Simon; Sagar, Musbah; Reed, Chris.
Proceedings of the Symposium Persuasive Technology and Digital Behaviour Intervention Symposium: a symposium at the AISB 2009 Convention (6-9 April 2009) Heriot-Watt University, Edinburgh, Scotland. Society for the Study of Artificial Intelligence and Simulation of Behaviour, 2009. p. 53-56.Research output: Chapter in Book/Report/Conference proceeding › Other chapter contribution
}
TY - CHAP
T1 - Mapping persuasive dialogue games onto argumentation structures
A1 - Ravenscroft,Andrew
A1 - Wells,Simon
A1 - Sagar,Musbah
A1 - Reed,Chris
AU - Ravenscroft,Andrew
AU - Wells,Simon
AU - Sagar,Musbah
AU - Reed,Chris
PB - Society for the Study of Artificial Intelligence and Simulation of Behaviour
PY - 2009
Y1 - 2009
N2 - This paper reports on some prelimary research into how software tools like InterLoc can be used as an interface to the WorldWide Argument Web (WWAW) and how the WWAW in return can provide a useful resource to agents acting within InterLoc. Two persuasive dialogue games, the human-oriented Critical Reasoning Game (CRG) from InterLoc and the philosophy-based agent-oriented game for permissive persuasion named PPD0 are compared using the Dialogue Game Description Language (DGDL) as an interlingua. The expressiveness of each game is investigated by mapping output dialogues onto argumentation structures represented in the Argument Interchange Format (AIF).
AB - This paper reports on some prelimary research into how software tools like InterLoc can be used as an interface to the WorldWide Argument Web (WWAW) and how the WWAW in return can provide a useful resource to agents acting within InterLoc. Two persuasive dialogue games, the human-oriented Critical Reasoning Game (CRG) from InterLoc and the philosophy-based agent-oriented game for permissive persuasion named PPD0 are compared using the Dialogue Game Description Language (DGDL) as an interlingua. The expressiveness of each game is investigated by mapping output dialogues onto argumentation structures represented in the Argument Interchange Format (AIF).
UR - http://www.aisb.org.uk/convention/aisb09/Proceedings/PERSUASIVE/FILES/WellsS.pdf
M1 - Other chapter contribution
SN - 1902956745
BT - Proceedings of the Symposium Persuasive Technology and Digital Behaviour Intervention Symposium
T2 - Proceedings of the Symposium Persuasive Technology and Digital Behaviour Intervention Symposium
SP - 53
EP - 56
ER -