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On the notion of framing in computational creativity

On the notion of framing in computational creativity

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Original languageEnglish
Title of host publicationProceedings of the Third International Conference on Computational Creativity
EditorsMary Lou Maher, Kristian Hammond, Alison Pease, Rafael Pérez y Pérez, Dan Ventura, Geraint Wiggins
Place of PublicationDublin
Number of pages5
StatePublished - 2012
EventThird International Conference on Computational Creativity - Dublin, Ireland


ConferenceThird International Conference on Computational Creativity
Abbreviated titleICCC 2012
Internet address


In most domains, artefacts and the creativity that went into their production is judged within a context; where a context may include background information on how the creator feels about their work, what they think it expresses, how it fits in with other work done within their community, their mood before, during and after creation, and so on. We identify areas of framing information, such as motivation, intention, or the processes involved in creating a work, and consider how these areas might be applicable to the context of Computational Creativity. We suggest examples of how such framing information may be derived in existing creative systems and propose a novel dually-creative approach to framing, whereby an automated story generation system is employed, in tandem with the artefact generator, to produce suitable framing information. We outline how this method might be developed and some longer term goals.


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