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Using grounded theory to suggest types of framing information for Computational Creativity

Using grounded theory to suggest types of framing information for Computational Creativity

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Original languageEnglish
Title of host publicationProceedings of the workshop "Computational Creativity, Concept Invention, and General Intelligence"
EditorsTarek R. Besold, Kai-Uwe Kühnberger, Marco Schorlemmer, Alan Smaill
Place of PublicationOsnabrück
PublisherUniversity of Osnabrück, Institute of Cognitive Science
Number of pages7
ISBN (Print)1610 - 5389
StatePublished - Aug 2012
Event1st International workshop, C3GI at ECAI 2012 - Montpellier, France

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NamePICS Publications of the Institute of Cognitive Science
PublisherInstitute of Cognitive Science


Workshop1st International workshop, C3GI at ECAI 2012
Internet address


In most domains, artefacts and the creativity that went into their production is judged within a context; where a context may
include background information on how the creator feels about their
work, what they think it expresses, how it fits in with other work done
within their community, and so on. In some cases, such framing in-
formation may involve obfuscation in order to add mystery to the
work or its creator, which can add to our perception of creativity. We
describe a novel method for the analysis of human creativity, using
grounded theory. We demonstrate the importance of grounded theory
via an ethnographic study of interviews by John Tusa with contempo-
rary artists. By exploring the type of context and background that the
artists share, we have developed theories which highlight the impor-
tance of areas of framing information, such as motivation, intention,
or the processes involved in creating a work. We extend this to con-
sider the role of mystery and obfuscation in framing, by considering
what artists do not say versus what is explicitly revealed.


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