Life unlocking card game in death and dying classroom for medical students

Activity: Talk or presentation typesOral presentation

Description

Advance Care Planning (ACP) is a process to outline and express an individual’s preferred care in the future when they became incapacitated. However, there are challenges in implementing ACP, including lack of ACP awareness amongst healthcare professionals and perceived sensitivities around discussing death. The ‘Life Unlocking Card Game’ aims to introduce the topic of ACP and prepare participants to discuss death and dying.

Aims To develop medical student skills to discuss death and dying, and to raise awareness about ACP by using Life Unlocking Card Game.

Methods Quasi-experimental study design with convenience sampling. Pre-clinical year medical students (N=48) at Walailak University, Thailand, were divided into eight groups, with one facilitator allocated to each group. The card game comprised of 45 questions; one player randomly drew a card, read the question, and the students would share and discuss their individual responses within the group. Post-game focus group interviews focused on their learning experience with the card game and its practicability to help them understand the concepts of death, dying and ACP. Seven students also participated in individual semi-structured interviews. Content analysis of the data was undertaken.
Period13 Dec 2019
Event titleAnnual Research and Scholarship Conference
Event typeConference
LocationDundee, United KingdomShow on map
Degree of RecognitionInternational

Keywords

  • Advance Care Plannig
  • Medical Educators
  • Medical Education
  • experential learning
  • thanatology
  • gamification
  • Thailand