Keyphrases
Resilience
100%
Resilience Education
50%
Higher Education
50%
Undergraduate Students
50%
Education Support
50%
Resilient
50%
Higher Education Students
50%
Learning Design
50%
Digital Game-based Learning
50%
Unveiling
50%
Enhancing Resilience
50%
Hospice
50%
User Experience
25%
Learning Outcomes
25%
Resilience Capacity
25%
Student Mental Health
25%
Knowledge Transfer
25%
Learning Content
25%
Multisensory
25%
Co-creation
25%
Resilience Intervention
25%
Educational Games
25%
Academic Background
25%
Game Elements
25%
Focus Group Discussion
25%
User-centered Design
25%
Student Achievement
25%
Psychological Well-being
25%
Game Design
25%
Game Theory
25%
Resilience Theory
25%
Digital Games
25%
Design Principles
25%
Learning Improvement
25%
Nurture
25%
Framework Planning
8%
Strategic Planning Tools
8%
EBSCO
8%
Google Scholar
8%
Assessment Framework
8%
Community Support
8%
Quality of Service
8%
Cochrane Library
8%
CINAHL
8%
Narrative Literature Review
8%
Life Sciences
8%
Nursing
8%
Public Support
8%
Health Sciences
8%
Scopus
8%
Social Sciences
Student Education
50%
Student Support
50%
Pilot Study
50%
Personnel
50%
Game-Based Learning
50%
Knowledge Transfer
25%
Thematic Analysis
25%
Wellbeing
25%
Focus Group
25%
Co-Creation
25%
Learning Outcome
25%
Student Success
25%
Group Discussion
25%
Educational Game
25%
Learning Experience
25%
Action Plan
25%
Social Support
25%
Mental Health
25%
Computer Science
Digital Game Based Learning
50%
learning design
50%
Undergraduate Student
50%
Support Student
50%
Learning Experiences
25%
Learning Resource
25%
User Experience (Ux)
25%
Educational Game
25%
Group Discussion
25%
User-Centered Design
25%
Game Design
25%
Knowledge Transfer
25%