Keyphrases
Academic Background
25%
Assessment Framework
8%
CINAHL
8%
Co-creation
25%
Cochrane Library
8%
Community Support
8%
Design Principles
25%
Digital Game-based Learning
50%
Digital Games
25%
EBSCO
8%
Education Support
50%
Educational Games
25%
Enhancing Resilience
50%
Focus Group Discussion
25%
Framework Planning
8%
Game Design
25%
Game Elements
25%
Game Theory
25%
Google Scholar
8%
Higher Education
50%
Higher Education Students
50%
Hospice
50%
Knowledge Internalization
16%
Knowledge Transfer
25%
Learning Content
25%
Learning Design
50%
Learning Improvement
25%
Learning Outcomes
25%
Life Sciences
8%
Multisensory
25%
Narrative Literature Review
8%
Nursing
8%
Nurture
25%
Pedagogical Content
16%
Psychological Well-being
25%
Public Support
8%
Quality of Service
8%
Resilience
100%
Resilience Capacity
25%
Resilience Education
50%
Resilience Intervention
25%
Resilience Theory
25%
Resilient
50%
Strategic Planning Tools
8%
Student Achievement
25%
Student Mental Health
25%
Undergraduate Students
50%
Unveiling
50%
User Experience
25%
User-centered Design
25%
Social Sciences
Action Plan
50%
Co-creation
25%
Discourse
25%
Educational Game
25%
Emotions
16%
Evidence-Based
16%
Focus Group
41%
Game-Based Learning
100%
Group Discussion
41%
Internalization
16%
Knowledge Transfer
25%
Learning Experiences
75%
Mental Health
25%
Pilot Study
83%
Social Support
50%
Student Education
100%
Student Success
41%
Student Support
100%
Thematic Analysis
41%
UK
16%
Computer Science
Digital Environment
16%
Digital Game Based Learning
100%
Educational Game
25%
Game Design
25%
Group Discussion
41%
Knowledge Transfer
25%
learning design
100%
Learning Experiences
25%
Learning Resource
25%
Support Student
100%
Undergraduate Student
83%
User Experience (Ux)
41%
User-Centered Design
25%