Keyphrases
Resilience
100%
Resilience Education
100%
Higher Education
100%
Undergraduate Students
100%
Homeless Persons
100%
Education Support
100%
Social Leader
100%
Higher Education Students
100%
Learning Design
100%
Glasgow
100%
Social Care
100%
Healthcare
100%
Digital Game-based Learning
100%
Unveiling
100%
Reflexive
100%
Enhancing Resilience
100%
Computer-mediated Communication
100%
Botanical Garden
100%
Education for Sustainable Development
100%
User Experience
50%
Learning Outcomes
50%
Resilience Capacity
50%
Student Mental Health
50%
Knowledge Transfer
50%
Learning Content
50%
Multisensory
50%
Co-creation
50%
Resilience Intervention
50%
Educational Games
50%
Academic Background
50%
Game Elements
50%
Focus Group Discussion
50%
User-centered Design
50%
Student Achievement
50%
Psychological Well-being
50%
Game Design
50%
Game Theory
50%
Resilience Theory
50%
Digital Games
50%
Design Principles
50%
Learning Improvement
50%
Nurture
50%
Intrapreneur
25%
Pro-sustainability
25%
Interagency Collaboration
25%
Homelessness
25%
Gratitude
25%
Natural World
25%
Mixed-methods Study
25%
Natural Environment
25%
Social Sciences
Student Education
100%
Computer-Mediated Communication
100%
Education for Sustainable Development
100%
Student Support
100%
Pilot Study
100%
Game-Based Learning
100%
Knowledge Transfer
50%
Thematic Analysis
50%
Focus Group
50%
Co-Creation
50%
Student Success
50%
Group Discussion
50%
Educational Game
50%
Mental Health
50%
Learning Experiences
50%
Discourse
50%
Autonomy
25%
Natural Environment
25%
Knowledge Sharing
25%
Organization and Methods
25%
UK
25%
Computer Science
Computer-Mediated Communication
100%
Digital Game Based Learning
100%
learning design
100%
Undergraduate Student
100%
Support Student
100%
Disadvantaged Group
100%
Homeless People
100%
Learning Experiences
50%
Learning Resource
50%
User Experience (Ux)
50%
Educational Game
50%
Group Discussion
50%
User-Centered Design
50%
Game Design
50%
Knowledge Transfer
50%
Communication Tool
25%
Knowledge-Sharing
25%