Keyphrases
Academic Background
25%
Botanical Garden
50%
Co-creation
25%
Computer-mediated Communication
50%
Design Principles
25%
Digital Game-based Learning
50%
Digital Games
25%
Education for Sustainable Development
50%
Education Support
50%
Educational Games
25%
Enhancing Resilience
50%
Focus Group Discussion
25%
Game Design
25%
Game Elements
25%
Game Theory
25%
Glasgow
50%
Gratitude
12%
Healthcare
50%
Higher Education
50%
Higher Education Students
50%
Homeless Persons
50%
Homelessness
12%
Interagency Collaboration
12%
Intrapreneur
12%
Knowledge Internalization
16%
Knowledge Transfer
25%
Learning Content
25%
Learning Design
50%
Learning Improvement
25%
Learning Outcomes
25%
Multisensory
25%
Natural World
12%
Nurture
25%
Pedagogical Content
16%
Pro-sustainability
12%
Psychological Well-being
25%
Reflexive
50%
Resilience
50%
Resilience Capacity
25%
Resilience Education
50%
Resilience Intervention
25%
Resilience Theory
25%
Social Care
50%
Social Leader
50%
Student Achievement
25%
Student Mental Health
25%
Undergraduate Students
50%
Unveiling
50%
User Experience
25%
User-centered Design
25%
Social Sciences
Autonomy
12%
Co-creation
25%
Computer-Mediated Communication
50%
Discourse
25%
Education for Sustainable Development
50%
Educational Game
25%
Emotions
16%
Evidence-Based
16%
Focus Group
41%
Game-Based Learning
100%
Group Discussion
41%
Internalization
16%
Knowledge Sharing
12%
Knowledge Transfer
25%
Learning Experiences
25%
Mental Health
25%
Natural Environment
12%
Organization and Methods
12%
Pilot Study
83%
Student Education
100%
Student Success
41%
Student Support
100%
Thematic Analysis
41%
UK
29%
Computer Science
Communication Tool
12%
Computer-Mediated Communication
50%
Digital Environment
16%
Digital Game Based Learning
100%
Disadvantaged Group
50%
Educational Game
25%
Game Design
25%
Group Discussion
41%
Homeless People
50%
Knowledge Transfer
25%
Knowledge-Sharing
12%
learning design
100%
Learning Experiences
25%
Learning Resource
25%
Support Student
100%
Undergraduate Student
83%
User Experience (Ux)
41%
User-Centered Design
25%