Keyphrases
Life Transitions
75%
Human-computer Interaction
56%
Well-being
45%
Ethical Encounter
40%
Retirees
40%
Ethical Issues
33%
Textile
33%
Digital Personhood
33%
Sensitive Settings
30%
Personhood
30%
Life Events
27%
HCI Community
26%
Self-representation
26%
Online Services
26%
Social Norms
25%
Ethical Research
23%
Digital Life
20%
Synchronous and Asynchronous
20%
Physical-life
20%
Human-building Interaction
20%
Norm Representation
20%
Human Memory
20%
Early Retirement
20%
Traditional Textiles
20%
Digital Ownership
20%
Digital Media Use
20%
Sleep Variables
20%
Digital Content
20%
Situational Ethics
20%
Transition Technology
20%
Emotional Well-being
20%
Relationship Breakdown
20%
Photographic Method
20%
Picture Books
20%
Social Life
20%
Internet Use
20%
Social Media
20%
Mixed Methodology
20%
Older Adults
20%
University Students
20%
Interactive Textiles
20%
Government Sector
20%
Rich picture
20%
Service Provider
20%
Formal Ethics
20%
School Leavers
20%
Technology Research
20%
Technology Design
20%
Online Representation
20%
Making Sense
20%
Bedtime
20%
Social Technology
20%
E-textiles
20%
Life Changes
20%
Life Experiences
20%
Stakeholder Dialogue
20%
Online Activities
20%
Digital Technology
20%
Implications for Research
20%
Crowdsourcing
20%
Sensitive Context
16%
HCI Research
16%
Lessons Learned
16%
Dialogical
16%
Digital Identity
15%
Outer Hebrides
13%
In Care
13%
Internet Access
13%
Public Sector
13%
Digital Technology Use
13%
Lab-based
13%
Dementia-friendly Communities
13%
Care Homes
13%
Social Sciences
13%
Online Identity
13%
Mental Health
12%
Digital Assets
12%
Genocide
11%
Secondary School
11%
Ethical Approval
10%
Mental Health Patients
10%
Complex Settings
10%
Lifespan Perspective
10%
Interacting Fields
10%
Position Exchange Theory
10%
Complex Identity
10%
Self-functioning
10%
Camera Lens
10%
Persistent Form
10%
Approval Process
10%
Distributed Family
10%
Service Provision
10%
Aging
10%
Social Status
10%
Moving on
10%
Participant Perspectives
10%
SHARELIFE
10%
Role of Technology
10%
Life History
10%
Digital Data
10%
Field Deployment
10%
Group Interviews
10%
Network Society
10%
Sensemaking
10%
Personal Stories
10%
Homeless Persons
10%
Research through Design
10%
Children with Disabilities
10%
Research Artifact
10%
Design Research
10%
Inheritors
8%
Bereavement
8%
Digital Media
8%
Changing Identities
8%
Social Computing
8%
People's Experiences
8%
Stakeholder Concerns
6%
New Parents
6%
Online Auctions
6%
Relationship Dissolution
6%
Opportunity Barriers
6%
Social Media Sites
6%
Online Banking
6%
Social Computing Systems
6%
Gender Transition
6%
Citizen Use
6%
Event Transition
6%
Social Level
6%
Mobility Habits
6%
Interaction Architectures
6%
Sensing System
6%
New Mobility
6%
Building Architecture
6%
Online Social Behavior
6%
Online Social Identity
6%
Multiperspectival
6%
Engaging Stakeholders
6%
Methodological Insights
6%
Kenning
6%
Ethics Guidelines
6%
Draft Recommendation
6%
Current Realities
6%
Ethics Review
6%
Ethics Process
6%
Evaluation Qualitative
6%
Vulnerable Users
6%
Marginalized Populations
6%
Ethics Protocol
6%
Social Media Posts
6%
Island Residents
6%
Birdsong
6%
Social Objects
6%
Social Connection
6%
Assistive Technology
6%
Vulnerability
6%
UK Government
6%
Structured Interview
6%
Daily Experiences
6%
Co-construction
6%
Online Social Interaction
6%
Everyday Experiences
6%
Social Networking Sites
6%
Public Services
6%
Interactive Systems
6%
Social Groups
6%
Over 80
6%
Research Participation
6%
Formality
6%
Mobile Technology
6%
Care Home Residents
6%
Environmental Concern
6%
Trial Protocol
6%
Digital Literacy
6%
Built Infrastructure
6%
Shared Image
6%
Life Work
6%
Urban Architecture
6%
Politicians
6%
Social Conversation
6%
Policy Making
6%
Identity Information
6%
Work Style
6%
Research-based
6%
Domestic Abuse
6%
Interactive Experience
6%
Ethnographic Observation
6%
Own Experience
6%
Palliative Care
6%
Building Relationships
6%
Government Departments
6%
Knowledge Sharing
6%
Gaelic
6%
Human Lifespan
6%
Online Self
6%
Romantic Relationships
6%
Group Norms
6%
Interaction Design
6%
Complex Challenges
6%
Clientele
6%
Urban Public Space
6%
Computer Science
Human-Computer Interaction
100%
Life Transition
70%
Human Computer Interaction
60%
Cryptographic Asset
22%
Digital Content
20%
Password
20%
Daily Experience
20%
Life Experience
20%
Design Practice
20%
Internet Access
20%
Environmental Concern
20%
Everyday Experience
20%
Interaction Design
20%
Service Provision
20%
Service Provider
20%
Ethical Conduct
18%
Social Computing
18%
Research Participant
13%
Secondary Schools
13%
Approval Process
13%
Growing Recognition
11%
Social Medium Site
10%
Online Auctions
10%
Online Service
10%
Public Sector Service
10%
Public Sector Department
10%
Online Banking
10%
Vulnerable State
10%
Visual Storytelling
10%
Social Implication
10%
Exploratory Study
10%
Identity Information
10%
Online Identity
10%
Policy Making
10%
Knowledge-Sharing
6%
Ethical Challenge
6%
Computer-Mediated Communication
6%
Conducting Research
6%
Research Validity
6%
Design Research
6%
Research Process
6%
Field Research
6%
Interactive System
6%
Mobile Technology
6%
Assistive Technology
6%
Information Systems
6%
Homeless People
5%