3-D visualization and animation technologies in anatomical imaging

John McGhee

    Research output: Contribution to journalArticlepeer-review

    24 Citations (Scopus)

    Abstract

    This paper explores a 3-D computer artist's approach to the creation of three-dimensional computer-generated imagery (CGI) derived from clinical scan data. Interpretation of scientific imagery, such as magnetic resonance imaging (MRI), is restricted to the eye of the trained medical practitioner in a clinical or scientific context. In the research work described here, MRI data are visualized and interpreted by a 3-D computer artist using the tools of the digital animator to navigate image complexity and widen interaction. In this process, the artefact moves across disciplines; it is no longer tethered to its diagnostic origins. It becomes an object that has visual attributes such as light, texture and composition, and a visual aesthetic of its own. The introduction of these visual attributes provides a platform for improved accessibility by a lay audience. The paper argues that this more artisan approach to clinical data visualization has a potential real-world application as a communicative tool for clinicians and patients during consultation.

    Original languageEnglish
    Pages (from-to)264-270
    Number of pages7
    JournalJournal of Anatomy
    Volume216
    Issue number2
    DOIs
    Publication statusPublished - Feb 2010

    Keywords

    • 3-D visualization
    • Computer animation
    • Patient communication
    • Communication

    Fingerprint

    Dive into the research topics of '3-D visualization and animation technologies in anatomical imaging'. Together they form a unique fingerprint.

    Cite this