Abstract
This paper explores a 3-D computer artist's approach to the creation of three-dimensional computer-generated imagery (CGI) derived from clinical scan data. Interpretation of scientific imagery, such as magnetic resonance imaging (MRI), is restricted to the eye of the trained medical practitioner in a clinical or scientific context. In the research work described here, MRI data are visualized and interpreted by a 3-D computer artist using the tools of the digital animator to navigate image complexity and widen interaction. In this process, the artefact moves across disciplines; it is no longer tethered to its diagnostic origins. It becomes an object that has visual attributes such as light, texture and composition, and a visual aesthetic of its own. The introduction of these visual attributes provides a platform for improved accessibility by a lay audience. The paper argues that this more artisan approach to clinical data visualization has a potential real-world application as a communicative tool for clinicians and patients during consultation.
| Original language | English |
|---|---|
| Pages (from-to) | 264-270 |
| Number of pages | 7 |
| Journal | Journal of Anatomy |
| Volume | 216 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - Feb 2010 |
Keywords
- 3-D visualization
- Computer animation
- Patient communication
- Communication
Fingerprint
Dive into the research topics of '3-D visualization and animation technologies in anatomical imaging'. Together they form a unique fingerprint.Student theses
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Visualise: an exploration of an artist's approach to 3-D computer visualisation in clinical radiology
McGhee, J. (Author), Johnson, N. (Supervisor), 2009Student thesis: Doctoral Thesis › Doctor of Philosophy
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