A blueprint of bacterial life: can a science-art fusion move the boundaries of visual and audio interpretation?

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Digital creativity is boundless. Art practitioners and scholars continue to explore what technology has to offer and practice-based research is redefining their disciplines. What happens when an artist experiments with bio-scientific data and discovers something the scientists failed to notice? How do virtual telematic environments affect our relationship with the object and our understanding of identity and presence? Interactive engagement with the creative process takes precedence over the finite piece thus affecting the roles of the artist and the viewer. The experience of arts computing in the last decades provides a sound basis for theorising this practice. Since its inception in 1985, CHArt ? Computers and the History of Art ? has been at the forefront of international debate on digital art practice, curation and scholarship. The ten papers included in this volume, the third CHArt Yearbook published by Intellect, are drawn from recent CHArt conferences. The authors seek to articulate methodological and theoretical perspectives on digital media, including communication and preservation of digital artworks. These issues are pertinent to contemporary visual culture and may help deepen its understanding.
Original languageEnglish
Title of host publicationDigital visual culture : theory and practice
EditorsAnna Bentkowska-Kafel, Trish Cashen, Hazel Gardiner
PublisherIntellect Books
Pages23-32
Number of pages10
ISBN (Print)9781841502489
Publication statusPublished - 2009

Publication series

NameComputers and the history of art
Volume3

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Keywords

  • GenomeDiagram
  • SCRI
  • Erwinia
  • DNA
  • HiDefinition
  • Digital
  • Animation
  • Genome
  • Art/science

Cite this

Shemilt, E. (2009). A blueprint of bacterial life: can a science-art fusion move the boundaries of visual and audio interpretation? In A. Bentkowska-Kafel, T. Cashen, & H. Gardiner (Eds.), Digital visual culture : theory and practice (pp. 23-32). (Computers and the history of art ; Vol. 3). Intellect Books.