A Critical Discussion Game for Prohibiting Fallacies

Jacky Visser (Lead / Corresponding author), Katarzyna Budzynska, Chris Reed

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Abstract

The study of fallacies is at the heart of argumentation studies. In response to Hamblin’s devastating critique of the state of the theory of fallacies in 1970, both formal dialectical and informal approaches to fallacies developed. In the current paper, we focus on an influential informal approach to fallacies, part of the pragma-dialectical theory of argumentation. Central to the pragma-dialectical method for analysing and evaluating argumentative discourse is the ideal model of a critical discussion. In this discussion model, a dialectical perspective on argumentation is combined with a pragmatic take on communicative interaction. By formalising and computationally implementing the model of a critical discussion, we take a first step in the development of software to computationally model argumentative dialogue in which fallacies are prohibited along the pragma-dialectical norms. We do this by defining the Critical Discussion Game, a formal dialogue game based on the pragma-dialectical discussion model, executable on an online user-interface which is part of a larger infrastructure of argumentation software.
Original languageEnglish
Pages (from-to)491-515
Number of pages25
JournalLogic and Logical Philosophy
Volume27
Issue number4
Early online date26 Jul 2017
DOIs
Publication statusPublished - Dec 2018

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Keywords

  • Argument Web
  • Argumentation
  • Critical discussion
  • Dialogue Game Description Language
  • Fallacies
  • Formal dialectics
  • Pragma-dialectics

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