Abstract
People capture far more media than they are able to relive. In this paper we identify the discrepancy between media capturing and media reliving from a design perspective. We propose a holistic perspective, that invites designers of media experiences to considering all three interdependent aspects of the media process: media capturing interaction, specific media, and media reliving interaction. By adopting this view, we aim to ensure that the media that is captured will be both necessary and appropriate for the intended reliving experience. We illustrate our perspective with three design concepts. Finally, in the discussion we present several topics related to media capturing and reliving.
Original language | English |
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Title of host publication | Proceedings of the 28th Australian Conference on Computer-Human Interaction |
Subtitle of host publication | OzCHI '16 |
Pages | 180-184 |
Number of pages | 5 |
DOIs | |
Publication status | Published - 29 Nov 2017 |
Event | OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction - Launceston, Tasmania, Australia Duration: 29 Nov 2016 → 2 Dec 2016 http://www.ozchi.org/ozchi2016/ |
Conference
Conference | OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction |
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Abbreviated title | OzCHI '16 |
Country/Territory | Australia |
City | Tasmania |
Period | 29/11/16 → 2/12/16 |
Internet address |
Keywords
- Interaction Design
- Digital Media
- Design for Remembering
- User Experience
- Photography