A logic for strategies in persuasion dialogue games

Magdalena Kacprzak, Katarzyna Budzynska, Olena Yaskorska

    Research output: Chapter in Book/Report/Conference proceedingChapter

    Abstract

    The aim of the paper is to extend the syntax and semantics of the AG n logic with components allowing the representation and verification of strategies in persuasion dialogue games. The AGn logic was introduced to express beliefs and persuasive actions of agents, and then it was used to perform model checking in persuasive inter-agent communication. In this paper, we enrich AGn by adapting strategy operators from Alternating-time Temporal Logic and adding new ones to allow reasoning about the success and persuasive power of dialogues. © 2012 The authors and IOS Press. All rights reserved.
    Original languageEnglish
    Title of host publicationAdvances in Knowledge-Based and Intelligent Information and Engineering Systems
    EditorsManuel Grana, Carlos Toro, Jorge Posada, Robert J. Howlett, Lakhmi C. Jain
    Place of PublicationAmsterdam
    PublisherIOS Press
    Pages98-107
    Number of pages10
    ISBN (Electronic)9781614991052
    ISBN (Print)9781614991045
    DOIs
    Publication statusPublished - 2012

    Publication series

    NameFrontiers in artificial intelligence and applications
    PublisherIOS Press
    Volume243
    ISSN (Print)0922-6389
    ISSN (Electronic)1879-8314

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