Accessibility in virtual worlds

Shari M. Trewin, Mark R. Laff, Anna C. Cavender, Vicki L. Hanson

    Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution

    13 Citations (Scopus)

    Abstract

    Virtual worlds present both an opportunity and a challenge to people with disabilities. Standard ways to make such worlds accessible to a broad set of users have yet to emerge, although some core requirements are already clear. This paper describes work in progress towards an accessible 3D multi-player game that includes a set of novel tools for orienting, searching and navigating the world.
    Original languageEnglish
    Title of host publicationCHI EA '08
    Subtitle of host publicationCHI '08 extended abstracts on Human factors in computing systems
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Pages2727-2732
    Number of pages6
    ISBN (Print)9781605580128
    DOIs
    Publication statusPublished - 2008
    EventCHI 2008 Conference on Human Factors in Computing Systems - Florence, Italy
    Duration: 5 Apr 200810 Apr 2008
    http://www.chi2008.org/

    Conference

    ConferenceCHI 2008 Conference on Human Factors in Computing Systems
    Abbreviated titleCHI 2008
    CountryItaly
    CityFlorence
    Period5/04/0810/04/08
    Internet address

    Keywords

    • 3D
    • Virtual worlds
    • Accessibility
    • Games
    • Assistive technology

    Cite this

    Trewin, S. M., Laff, M. R., Cavender, A. C., & Hanson, V. L. (2008). Accessibility in virtual worlds. In CHI EA '08 : CHI '08 extended abstracts on Human factors in computing systems (pp. 2727-2732). Association for Computing Machinery. https://doi.org/10.1145/1358628.1358752