ACM multimedia 2010 workshop on 3D video processing

Oliver Schreer, Adrian Hilton, Emanuele Trucco

    Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution


    Research on 3D video processing has gained a tremendous amount of momentum due to advances in video communications, broadcasting and entertainment technology (e.g., animation blockbusters like Avatar and Up). There is an increasing need for reliable technologies capable of visualizing 3-D content from viewpoints decided by the user; the 2010 football World Cup in South Africa has made very evident the need to replay crucial football footage from new viewpoints to decide whether the ball has or has not crossed the goal line. Remote videoconferencing prototypes are introducing a sense of presence into large- and small-scale (PC-based) systems alike by manipulating single and multiple video sequences to improve eye contact and place participants in convincing virtual spaces. All this, and more, is pushing the introduction of 3D services and the development of high-quality 3D displays to be available in a future which is drawing nearer and nearer.
    Original languageEnglish
    Title of host publicationMM'10
    Subtitle of host publicationproceedings of the international conference on Multimedia
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Number of pages1
    ISBN (Print)9781605589336
    Publication statusPublished - 2010
    EventACM Multimedia International Conference 2010 - Firenze, Italy
    Duration: 25 Oct 201029 Oct 2010


    ConferenceACM Multimedia International Conference 2010
    Abbreviated titleMM 2010
    Internet address


    • 3D video
    • Computer graphics
    • Computer vision


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