Aesthetic considerations for automated platformer design

Michael Cook, Simon Colton, Alison Pease

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    11 Citations (Scopus)

    Abstract

    We describe ANGELINA3, a system that can automatically develop games along a defined theme, by selecting appropriate multimedia content from a variety of sources and incorporating it into a game's design. We discuss these capabilities in the context of the FACE model for assessing progress in the building of creative systems, and discuss how ANGELINA3 can be improved through further work
    Original languageEnglish
    Title of host publicationProceedings, The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
    EditorsMark Riedl, Gita Sukthankar
    PublisherAAAI Press
    Pages124-129
    Number of pages6
    ISBN (Print)9781577355823
    Publication statusPublished - 2012
    Event8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Stanford Tressider Memorial Union , Stanford, United States
    Duration: 8 Oct 201212 Oct 2012
    http://aiide12.gatech.edu/

    Conference

    Conference8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
    Abbreviated titleAIIDE'12
    CountryUnited States
    CityStanford
    Period8/10/1212/10/12
    Internet address

    Cite this

    Cook, M., Colton, S., & Pease, A. (2012). Aesthetic considerations for automated platformer design. In M. Riedl, & G. Sukthankar (Eds.), Proceedings, The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (pp. 124-129). AAAI Press.