An exploratory study examining the appropriateness and potential benefit of the nintendo wii as a physical activity tool in adults aged ≥ 55 years

Alison Kirk, Freya MacMillan, Mark Rice, Alex Carmichael

    Research output: Contribution to journalArticlepeer-review

    17 Citations (Scopus)

    Abstract

    This study investigates the physical exertion of playing the Nintendo Wii (Wii) and determines the appropriateness and potential benefit of it as a physical activity tool for older adults. Twenty healthy adults (aged 61±6 years) took part in a single session using a selection of the Wii Sports and Wii Fit games. During the gameplay session, heart rate and perceived exertion were measured. Pre-and post-session, we investigated mood using the Positive and Negative Affect Schedule (PANAS) and cognitive function (i.e. aptitude, abstract reasoning and problem solving) using the test of non-verbal intelligence (TONI-IQ) and trail B tests. We also gathered subjective feedback from participants using semi-structured interviews and questionnaires. Three of the game activities (hula-hoop, rowing squat and leg extension) were identified to reach a moderate level of heart rate intensity, with one activity (jogging) corresponding to a vigorous level. We identified that post-session PANAS-positive subscale scores were greater than pre-session scores (P
    Original languageEnglish
    Pages (from-to)102-114
    Number of pages13
    JournalInteracting with Computers
    Volume25
    Issue number1
    Publication statusPublished - Jan 2013

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