Abstract
Reflection in and on everyday life can provide selfinsight, increase gratitude and have a positive effect on well-being. To integrate reflection in everyday life, media technologies can provide support. In this paper, we explore how both media creation & use in different modalities can support reflection. We present the ongoing work of designing and building Balance, Cogito, and Dott, focusing on media in audible, textual and visual form. We discuss our research-Through-design process and address the differences between modalities in terms of interaction, tangibility, and the integration in everyday life.
Original language | English |
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Title of host publication | TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction |
Publisher | Association for Computing Machinery |
Pages | 427-433 |
Number of pages | 7 |
ISBN (Electronic) | 9781450346764 |
DOIs | |
Publication status | Published - 20 Mar 2017 |
Event | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan Duration: 20 Mar 2017 → 23 Mar 2017 |
Conference
Conference | 11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 |
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Country/Territory | Japan |
City | Yokohama |
Period | 20/03/17 → 23/03/17 |
Keywords
- Design for Remembering
- Media Technology
- Reflection
ASJC Scopus subject areas
- Human-Computer Interaction
- Information Systems
- Computer Graphics and Computer-Aided Design
- Software