Abstract
Being-in-the-Gallery is an immersive experience which explores the embodied nature of virtual reality and the implications this has on contemporary sculptural practice and our encounters with both. This interactive artwork is experienced through the HTC Vive headset, with movement and touch key elements to the aesthetic of this work. It combines both a physical and a digital sculpture and in doing so creates a mixed reality that plays on a disconnect between what we can see and what we can feel.
| Original language | English |
|---|---|
| Pages | 1-5 |
| Number of pages | 5 |
| DOIs | |
| Publication status | Published - May 2019 |
| Event | 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 - Glasgow, United Kingdom Duration: 4 May 2019 → 9 May 2019 |
Conference
| Conference | 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 |
|---|---|
| Country/Territory | United Kingdom |
| City | Glasgow |
| Period | 4/05/19 → 9/05/19 |
Keywords
- Embodiment
- Virtual Reality
- Sculpture
- Aesthetics
Fingerprint
Dive into the research topics of 'Being-in-the-Gallery'. Together they form a unique fingerprint.Research output
- 1 Exhibition
-
Being-in-the-Gallery: Solo exhibition, presented at CHI 2019 conference, SECC, Glasgow, UK
Ellis, R. (Artist), May 2019Research output: Non-textual form › Exhibition
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