Beneath the Waves and Beyond the Screen: Visualising Subsea Survey Data in Three Dimensions

Dylan Gauld

Research output: Chapter in Book/Report/Conference proceedingConference contribution

78 Downloads (Pure)

Abstract

High-resolution subsea survey data offers a new ability to explore difficult or hazardous environments, and using multi-beam sonar, provides three-dimensional bathymetric data for visualisation. However, this data represents three-dimensional structures and locations that exist in physical space, and yet we commonly limit ourselves to viewing them in a static and two-dimensional screen-based format. Are we getting the most out of this data? Are computers, the very devices that have enabled us to “see” these objects, limiting our ability to interact with and interrogate the rich data being gathered? The author has conducted a series of workshops focused on evaluating the ‘data lifecycle’, in an attempt to improve our understanding of the communicative value of different visualisation techniques. By exploring methods of visualising subsea survey data in new, interesting, and challenging ways we can improve our understanding of the underlying data, challenge our preconceived ideas on what it might be telling us, and encourage interactivity in ways that simply wasn’t possible before.

Original languageEnglish
Title of host publicationProceedings of the Electronic Visualisation and the Arts (EVA 2015)
Subtitle of host publicationLondon, UK, 7 - 9 July 2015
EditorsKia Ng, Jonathan P. Bowen, Nick Lambert
PublisherBCS, The Chartered Institute for IT
ChapterAnimation & Visualisation
Pages192-199
Number of pages8
DOIs
Publication statusPublished - 2015
EventElectronic Visualisation and the Arts - BCS, The Davidson Building, London, London, United Kingdom
Duration: 7 Jul 20159 Jul 2015
http://www.eva-london.org

Conference

ConferenceElectronic Visualisation and the Arts
Abbreviated titleEVA 2015
CountryUnited Kingdom
CityLondon
Period7/07/159/07/15
Internet address

Keywords

  • Data visualisation
  • 3D computer graphics
  • Tangible data.
  • Creative practice
  • Visual perception

Fingerprint Dive into the research topics of 'Beneath the Waves and Beyond the Screen: Visualising Subsea Survey Data in Three Dimensions'. Together they form a unique fingerprint.

  • Cite this

    Gauld, D. (2015). Beneath the Waves and Beyond the Screen: Visualising Subsea Survey Data in Three Dimensions. In K. Ng, J. P. Bowen, & N. Lambert (Eds.), Proceedings of the Electronic Visualisation and the Arts (EVA 2015): London, UK, 7 - 9 July 2015 (pp. 192-199). BCS, The Chartered Institute for IT. https://doi.org/10.14236/ewic/eva2015.20