Abstract
Interaction with large touch surfaces is still a relatively infant domain, particularly when looking at the accessibility solutions offered to blind users. Their smaller mobile counterparts are shipped with built-in accessibility features, enabling non-visual exploration of linearized screen content. However, it is unknown how well these solutions perform in large interactive surfaces that use more complex spatial content layouts. We report on a user study with 14 blind participants performing common touchscreen interactions using one and two-hand exploration. We investigate the exploration strategies applied by blind users when interacting with a tabletop. We identified six basic strategies that were commonly adopted and should be considered in future designs. We finish with implications for the design of accessible large touch interfaces.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015 |
| Publisher | Association for Computing Machinery |
| Pages | 25-34 |
| Number of pages | 10 |
| ISBN (Print) | 9781450338998 |
| DOIs | |
| Publication status | Published - 15 Nov 2015 |
| Event | 10th ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015 - Funchal, Madeira, Portugal Duration: 15 Nov 2015 → 18 Nov 2015 |
Conference
| Conference | 10th ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015 |
|---|---|
| Country/Territory | Portugal |
| City | Funchal, Madeira |
| Period | 15/11/15 → 18/11/15 |
Keywords
- Blind
- Exploration
- Large Surfaces
- Strategies
- Tabletop
ASJC Scopus subject areas
- Hardware and Architecture
- Human-Computer Interaction