BrightLights: Gamifying Data Capture for Situational Visual Impairments

Research output: Chapter in Book/Report/Conference proceedingConference contribution

23 Downloads (Pure)

Abstract

With the growing popularity of mobile devices, Situational Visual Impairments (SVIs) can cause accessibility challenges. When addressing SVIs, interface and content designers are lacking guidelines based on empirically-determined SVI contrast sensitivities. To address this, we developed BrightLights - a game that collects screen-content-contrast data in-the-wild that will enable new SVI-pertinent contrast ratio recommendations. In our evaluation with 15 participants, we found significantly worse performance with low screen brightness versus medium or high screen brightness, showing that Bright- Lights is sensitive to at least one factor that contributes to SVI (screen brightness). Once validated for in-the-wild deployment, BrightLights data will finally help designers address SVIs through their designs.

Original languageEnglish
Title of host publicationASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility
PublisherAssociation for Computing Machinery
Pages355-357
Number of pages3
ISBN (Electronic)978-1-4503-5650-3
DOIs
Publication statusPublished - 24 Oct 2018
Event20th International ACM SIGACCESS Conference on Computers and Accesssibility - Galway, Ireland
Duration: 22 Oct 201824 Oct 2018
https://assets18.sigaccess.org/

Conference

Conference20th International ACM SIGACCESS Conference on Computers and Accesssibility
CountryIreland
CityGalway
Period22/10/1824/10/18
Internet address

Fingerprint

Luminance
Data acquisition
Mobile devices

Keywords

  • Accessibility
  • Games
  • Mobile devices
  • Situational impairment

Cite this

Macpherson, K., Tigwell, G., Menzies, R., & Flatla, D. (2018). BrightLights: Gamifying Data Capture for Situational Visual Impairments. In ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 355-357). Association for Computing Machinery. https://doi.org/10.1145/3234695.3241030
Macpherson, Kerr ; Tigwell, Garreth ; Menzies, Rachel ; Flatla, David. / BrightLights : Gamifying Data Capture for Situational Visual Impairments. ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility. Association for Computing Machinery, 2018. pp. 355-357
@inproceedings{d6cd5bf7a75949dbaf0792b927e45610,
title = "BrightLights: Gamifying Data Capture for Situational Visual Impairments",
abstract = "With the growing popularity of mobile devices, Situational Visual Impairments (SVIs) can cause accessibility challenges. When addressing SVIs, interface and content designers are lacking guidelines based on empirically-determined SVI contrast sensitivities. To address this, we developed BrightLights - a game that collects screen-content-contrast data in-the-wild that will enable new SVI-pertinent contrast ratio recommendations. In our evaluation with 15 participants, we found significantly worse performance with low screen brightness versus medium or high screen brightness, showing that Bright- Lights is sensitive to at least one factor that contributes to SVI (screen brightness). Once validated for in-the-wild deployment, BrightLights data will finally help designers address SVIs through their designs.",
keywords = "Accessibility, Games, Mobile devices, Situational impairment",
author = "Kerr Macpherson and Garreth Tigwell and Rachel Menzies and David Flatla",
year = "2018",
month = "10",
day = "24",
doi = "10.1145/3234695.3241030",
language = "English",
pages = "355--357",
booktitle = "ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility",
publisher = "Association for Computing Machinery",

}

Macpherson, K, Tigwell, G, Menzies, R & Flatla, D 2018, BrightLights: Gamifying Data Capture for Situational Visual Impairments. in ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility. Association for Computing Machinery, pp. 355-357, 20th International ACM SIGACCESS Conference on Computers and Accesssibility, Galway, Ireland, 22/10/18. https://doi.org/10.1145/3234695.3241030

BrightLights : Gamifying Data Capture for Situational Visual Impairments. / Macpherson, Kerr; Tigwell, Garreth; Menzies, Rachel; Flatla, David.

ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility. Association for Computing Machinery, 2018. p. 355-357.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - BrightLights

T2 - Gamifying Data Capture for Situational Visual Impairments

AU - Macpherson, Kerr

AU - Tigwell, Garreth

AU - Menzies, Rachel

AU - Flatla, David

PY - 2018/10/24

Y1 - 2018/10/24

N2 - With the growing popularity of mobile devices, Situational Visual Impairments (SVIs) can cause accessibility challenges. When addressing SVIs, interface and content designers are lacking guidelines based on empirically-determined SVI contrast sensitivities. To address this, we developed BrightLights - a game that collects screen-content-contrast data in-the-wild that will enable new SVI-pertinent contrast ratio recommendations. In our evaluation with 15 participants, we found significantly worse performance with low screen brightness versus medium or high screen brightness, showing that Bright- Lights is sensitive to at least one factor that contributes to SVI (screen brightness). Once validated for in-the-wild deployment, BrightLights data will finally help designers address SVIs through their designs.

AB - With the growing popularity of mobile devices, Situational Visual Impairments (SVIs) can cause accessibility challenges. When addressing SVIs, interface and content designers are lacking guidelines based on empirically-determined SVI contrast sensitivities. To address this, we developed BrightLights - a game that collects screen-content-contrast data in-the-wild that will enable new SVI-pertinent contrast ratio recommendations. In our evaluation with 15 participants, we found significantly worse performance with low screen brightness versus medium or high screen brightness, showing that Bright- Lights is sensitive to at least one factor that contributes to SVI (screen brightness). Once validated for in-the-wild deployment, BrightLights data will finally help designers address SVIs through their designs.

KW - Accessibility

KW - Games

KW - Mobile devices

KW - Situational impairment

UR - http://www.scopus.com/inward/record.url?scp=85056858823&partnerID=8YFLogxK

U2 - 10.1145/3234695.3241030

DO - 10.1145/3234695.3241030

M3 - Conference contribution

SP - 355

EP - 357

BT - ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility

PB - Association for Computing Machinery

ER -

Macpherson K, Tigwell G, Menzies R, Flatla D. BrightLights: Gamifying Data Capture for Situational Visual Impairments. In ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility. Association for Computing Machinery. 2018. p. 355-357 https://doi.org/10.1145/3234695.3241030