Abstract
With the growing popularity of mobile devices, Situational Visual Impairments (SVIs) can cause accessibility challenges. When addressing SVIs, interface and content designers are lacking guidelines based on empirically-determined SVI contrast sensitivities. To address this, we developed BrightLights - a game that collects screen-content-contrast data in-the-wild that will enable new SVI-pertinent contrast ratio recommendations. In our evaluation with 15 participants, we found significantly worse performance with low screen brightness versus medium or high screen brightness, showing that Bright- Lights is sensitive to at least one factor that contributes to SVI (screen brightness). Once validated for in-the-wild deployment, BrightLights data will finally help designers address SVIs through their designs.
Original language | English |
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Title of host publication | ASSETS 2018 - Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility |
Publisher | Association for Computing Machinery |
Pages | 355-357 |
Number of pages | 3 |
ISBN (Electronic) | 978-1-4503-5650-3 |
DOIs | |
Publication status | Published - 24 Oct 2018 |
Event | 20th International ACM SIGACCESS Conference on Computers and Accesssibility - Galway, Ireland Duration: 22 Oct 2018 → 24 Oct 2018 https://assets18.sigaccess.org/ |
Conference
Conference | 20th International ACM SIGACCESS Conference on Computers and Accesssibility |
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Country/Territory | Ireland |
City | Galway |
Period | 22/10/18 → 24/10/18 |
Internet address |
Keywords
- Accessibility
- Games
- Mobile devices
- Situational impairment
ASJC Scopus subject areas
- Computer Networks and Communications
- Human-Computer Interaction
- Hardware and Architecture
- Software