Categorisation of new classes of digital interaction

Nigel Johnson, Tack Woo, Kwangyun Wohn

    Research output: Contribution to journalArticlepeer-review

    4 Citations (Scopus)

    Abstract

    This article introduces a new concept, digital interactivity, through examining local digital culture; and video game culture is employed as a metaphor to interpret local digital culture. As a result, 'control-' and 'communication-based interaction are initiated, based on 'user to media' relationships. Based on the degree of physical interaction, 'liminal' and 'transitive' interactions are initiated. Less physical digital interaction is described as 'liminal' interaction and more physical digital interaction is described as 'transitive' interaction. These new classes of digital interaction can be applied to real-world examples, such as digital interactive installation artworks and video games.

    Original languageEnglish
    Pages (from-to)90-91
    Number of pages2
    JournalLeonardo
    Volume44
    Issue number1
    Publication statusPublished - 2011

    Keywords

    • Digital interaction
    • physical computing
    • digital media
    • new media
    • video game

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