Challenges in designing inclusive immersive technologies

David Geerts, Radu-Daniel Vatavu, Alisa Burova, Vinoba Vinayagamoorthy, Martez Mott, Michael Crabb, Kathrin Gerling

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)
373 Downloads (Pure)

Abstract

Immersive experiences-enabled by technologies such as VR, AR, 360 video and other highly immersive multimedia applications-have the potential to make interacting with various activities more inclusive for many people. This can be achieved by applying the principles of inclusive design. This panel will discuss the current challenges in designing inclusive immersive technologies, and how they should be addressed.

Original languageEnglish
Title of host publicationProceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia, MUM 2021
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Pages182-185
Number of pages4
ISBN (Electronic)9781450386432
DOIs
Publication statusPublished - 25 Feb 2022
Event20th International Conference on Mobile and Ubiquitous Multimedia, MUM 2021 - Virtual, Online, Belgium
Duration: 5 Dec 20218 Dec 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference20th International Conference on Mobile and Ubiquitous Multimedia, MUM 2021
Abbreviated titleMUM 2021
Country/TerritoryBelgium
CityVirtual, Online
Period5/12/218/12/21

Keywords

  • 360 video
  • AR
  • Immersive technologies
  • Inclusive Design
  • VR

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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