@inproceedings{241bc2ba33a94502bb8f5b3f0e80a440,
title = "Challenges in designing inclusive immersive technologies",
abstract = "Immersive experiences-enabled by technologies such as VR, AR, 360 video and other highly immersive multimedia applications-have the potential to make interacting with various activities more inclusive for many people. This can be achieved by applying the principles of inclusive design. This panel will discuss the current challenges in designing inclusive immersive technologies, and how they should be addressed. ",
keywords = "360 video, AR, Immersive technologies, Inclusive Design, VR",
author = "David Geerts and Radu-Daniel Vatavu and Alisa Burova and Vinoba Vinayagamoorthy and Martez Mott and Michael Crabb and Kathrin Gerling",
note = "Funding Information: R.D. Vatavu acknowledges support from a grant of the Ministry of Research, Innovation and Digitization, CNCS/CCCDI-UEFISCDI, project number PN-III-P4-ID-PCE-2020-0434 (PCE29/2021), within PNCDI III. The base for Alisa Burova{\textquoteright}s statement was gained within the HUMOR project (HUMan Optimized xR), funded by Business Finland (# 3913/31/2019). She wishes to sincerely thank the members of PIRG research group and KONE employees for efficient academia-industry collaboration practices and valuable input to the research activities. Publisher Copyright: {\textcopyright} 2021 Owner/Author.; 20th International Conference on Mobile and Ubiquitous Multimedia, MUM 2021, MUM 2021 ; Conference date: 05-12-2021 Through 08-12-2021",
year = "2022",
month = feb,
day = "25",
doi = "10.1145/3490632.3497751",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery (ACM)",
pages = "182--185",
booktitle = "Proceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia, MUM 2021",
address = "United States",
}