Embodying meaningful digital media: A strategy to design for product attachment in the digital age

Daniel Orth, Clementine Thurgood, Elise Van Den Hoven

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    6 Citations (Scopus)

    Abstract

    Technological products have become central to the ways in which many people communicate with others, conduct business and spend their leisure time. Despite their prevalence and significance in people's lives, these devices are often perceived to be highly replaceable. From a sustainability perspective, there is value in creating technological products with meaning directly associated with their materiality to reduce the rate of product consumption. We set out to explore the potential for design to promote the formation of product attachment by creating technological devices with meaningful materiality, closely integrating the physical form with the significance of its digital contents. We used the life stories and ongoing input of our intended user as inspiration for the creation of Melo, a bespoke music player. The evaluation and critical reflection of our design process and resulting artefact are used to propose a design strategy for promoting product attachment within the growing sector of technological devices.

    Original languageEnglish
    Title of host publicationTEI '20
    Subtitle of host publicationProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Pages81-94
    Number of pages14
    ISBN (Electronic)9781450361071
    DOIs
    Publication statusPublished - Feb 2020
    Event14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 - Sydney, Australia
    Duration: 9 Feb 202012 Feb 2020

    Publication series

    NameTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction

    Conference

    Conference14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
    Country/TerritoryAustralia
    CitySydney
    Period9/02/2012/02/20

    Keywords

    • Attachment
    • Digital Media
    • Materiality
    • Product Design
    • Self-Identity

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Human-Computer Interaction
    • Information Systems
    • Software

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