TY - GEN
T1 - Embodying meaningful digital media
T2 - 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
AU - Orth, Daniel
AU - Thurgood, Clementine
AU - Van Den Hoven, Elise
PY - 2020/2
Y1 - 2020/2
N2 - Technological products have become central to the ways in which many people communicate with others, conduct business and spend their leisure time. Despite their prevalence and significance in people's lives, these devices are often perceived to be highly replaceable. From a sustainability perspective, there is value in creating technological products with meaning directly associated with their materiality to reduce the rate of product consumption. We set out to explore the potential for design to promote the formation of product attachment by creating technological devices with meaningful materiality, closely integrating the physical form with the significance of its digital contents. We used the life stories and ongoing input of our intended user as inspiration for the creation of Melo, a bespoke music player. The evaluation and critical reflection of our design process and resulting artefact are used to propose a design strategy for promoting product attachment within the growing sector of technological devices.
AB - Technological products have become central to the ways in which many people communicate with others, conduct business and spend their leisure time. Despite their prevalence and significance in people's lives, these devices are often perceived to be highly replaceable. From a sustainability perspective, there is value in creating technological products with meaning directly associated with their materiality to reduce the rate of product consumption. We set out to explore the potential for design to promote the formation of product attachment by creating technological devices with meaningful materiality, closely integrating the physical form with the significance of its digital contents. We used the life stories and ongoing input of our intended user as inspiration for the creation of Melo, a bespoke music player. The evaluation and critical reflection of our design process and resulting artefact are used to propose a design strategy for promoting product attachment within the growing sector of technological devices.
KW - Attachment
KW - Digital Media
KW - Materiality
KW - Product Design
KW - Self-Identity
UR - http://www.scopus.com/inward/record.url?scp=85082483712&partnerID=8YFLogxK
U2 - 10.1145/3374920.3374921
DO - 10.1145/3374920.3374921
M3 - Conference contribution
T3 - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 81
EP - 94
BT - TEI '20
PB - Association for Computing Machinery
CY - New York
Y2 - 9 February 2020 through 12 February 2020
ER -