End-user development in social psychology research: Factors for adoption

Daniel Rough, Aaron Quigley

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)
12 Downloads (Pure)

Abstract

Psychology researchers employ the Experience Sampling Method (ESM) to capture thoughts and behaviours of participants within their everyday lives. Smartphone-based ESM apps are increasingly used in such research. However, the diversity of researchers' app requirements, coupled with cost and complexity of their implementation, has prompted end-user development (EUD) approaches. In addition, limited evaluation of such environments beyond lab-based usability studies precludes discovery of factors pertaining to real-world EUD adoption. We first describe the extension of Jeeves, our visual programming environment for ESM app creation, in which we implemented additional functional requirements, derived from a survey and analysis of previous work. We further describe interviews with psychology researchers to understand their practical considerations for employing this extended environment in their work practices. Results of our analysis are presented as factors pertaining to the adoption of EUD activities within and between communities of practice.

Original languageEnglish
Title of host publicationProceedings - 2018 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2018
EditorsCaitlin Kelleher, Gregor Engels, Joao Paulo Fernandes, Jacome Cunha, Jorge Mendes
PublisherIEEE Computer Society
Pages75-83
Number of pages9
ISBN (Electronic)9781538642351
ISBN (Print)9781538642368
DOIs
Publication statusPublished - 25 Oct 2018
Event2018 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2018 - Lisbon, Portugal
Duration: 1 Oct 20184 Oct 2018

Publication series

NameProceedings of IEEE
ISSN (Print)1943-6092
ISSN (Electronic)1943-6106

Conference

Conference2018 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2018
CountryPortugal
CityLisbon
Period1/10/184/10/18

Keywords

  • Tools
  • Visualization
  • Pyschology
  • Smart Phones
  • Usability
  • Programming

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  • Cite this

    Rough, D., & Quigley, A. (2018). End-user development in social psychology research: Factors for adoption. In C. Kelleher, G. Engels, J. P. Fernandes, J. Cunha, & J. Mendes (Eds.), Proceedings - 2018 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2018 (pp. 75-83). [8506573] (Proceedings of IEEE). IEEE Computer Society. https://doi.org/10.1109/VLHCC.2018.8506573