Euphonia: Reflecting on the Design of an AI-Powered Voice-Controlled Narrative Game

Lynda Clark (Lead / Corresponding author), Jung In Jung, Stuart Anderson, Paul Blackham, Divij Sood

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)
    130 Downloads (Pure)


    This paper reflects on the design process for a work-in-progress AI-powered voice-controlled narrative game created by Innovation for Games and Media Enterprise (InGAME). This paper describes the steps which led to the final design decisions, and how the background research, research questions and initial prototyping may be traced through to the work-in-progress game. The design process is then reviewed for its suitability as a practice-based research and development workflow, before finally suggesting next steps the project will take.
    Original languageEnglish
    Title of host publicationCHI PLAY 2020
    Subtitle of host publicationExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery (ACM)
    Number of pages5
    ISBN (Electronic)9781450375870
    Publication statusPublished - Nov 2020
    EventACM CHI-PLAY 2020 : The Annual Symposium on Computer-Human Interaction in Play - Virtual
    Duration: 2 Nov 20204 Nov 2020
    Conference number: 7


    ConferenceACM CHI-PLAY 2020
    Abbreviated titleACM CHI-PLAY 2020
    Internet address


    • Interactive Narrative
    • AI-Powered Storytelling
    • video games
    • Authoring tools
    • Ai-powered storytelling
    • Interactive narrative
    • Videogames

    ASJC Scopus subject areas

    • Arts and Humanities (miscellaneous)
    • Literature and Literary Theory
    • Human-Computer Interaction


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    • MIX2021

      Lynda Clark (Speaker)

      5 Jul 2021

      Activity: Participating in or organising an event typesParticipation in conference

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