Evaluating the social impact of youth digital culture co-creation: Let’s participate and play.

Alicja Pawluczuk, Gemma Webster, Colin Smith, Hazel Hall

Research output: Contribution to conferencePaperpeer-review

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Abstract

This paper examines young people’s participation in digital culture and current approaches to measure its social impact. The analysis of the literature presented here reveals current scholarly understanding of the value of digital youth culture, social impact evaluation methods and their limitations. In order to contribute to the analysis of the value of young people’s contribution to digital culture, this paper proposes two areas of consideration when working with young people: 1) Youth participation in evaluation; 2) Playful approaches to evaluation.

Original languageEnglish
DOIs
Publication statusPublished - Jul 2017
Event31st International BCS Human Computer Interaction Conference: Digital Make Believe, HCI 2017 - Sunderland, United Kingdom
Duration: 3 Jul 20176 Jul 2017

Conference

Conference31st International BCS Human Computer Interaction Conference: Digital Make Believe, HCI 2017
Country/TerritoryUnited Kingdom
CitySunderland
Period3/07/176/07/17

Keywords

  • Digital culture
  • Digital youth
  • Evaluation
  • Social impact
  • Social impact evaluation
  • Youth

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Artificial Intelligence
  • Computer Networks and Communications

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