Abstract
This paper examines young people’s participation in digital culture and current approaches to measure its social impact. The analysis of the literature presented here reveals current scholarly understanding of the value of digital youth culture, social impact evaluation methods and their limitations. In order to contribute to the analysis of the value of young people’s contribution to digital culture, this paper proposes two areas of consideration when working with young people: 1) Youth participation in evaluation; 2) Playful approaches to evaluation.
Original language | English |
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DOIs | |
Publication status | Published - Jul 2017 |
Event | 31st International BCS Human Computer Interaction Conference: Digital Make Believe, HCI 2017 - Sunderland, United Kingdom Duration: 3 Jul 2017 → 6 Jul 2017 |
Conference
Conference | 31st International BCS Human Computer Interaction Conference: Digital Make Believe, HCI 2017 |
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Country/Territory | United Kingdom |
City | Sunderland |
Period | 3/07/17 → 6/07/17 |
Keywords
- Digital culture
- Digital youth
- Evaluation
- Social impact
- Social impact evaluation
- Youth
ASJC Scopus subject areas
- Human-Computer Interaction
- Artificial Intelligence
- Computer Networks and Communications