TY - GEN
T1 - Everyday life reflection
T2 - 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
AU - Mols, Ine
AU - Van Den Hoven, Elise
AU - Eggen, Berry
N1 - This research was supported by STW VIDI grant number 016.128.303 of The Netherlands Organization for Scientific Research (NWO), awarded to Elise van den Hoven. This research was approved by the UTS Human Research Ethics Expedited Review Committee under HREC 2015000300 / ETH17-1165.
PY - 2020/2
Y1 - 2020/2
N2 - Reflection is of increasing interest in HCI as it has many potential benefits in design, education and everyday life. In this paper, we explore media-supported reflection through the design and deployment of three concepts. In contrast to prevalent reflective approaches that are based on system-collected data, we explore how user-created media can support personal reflection. Three interactive prototypes were developed, focusing on different modalities: Balance uses audio, Cogito uses text, and Dott uses visual media. We evaluate these concepts in an inthe-wild study that is both explorative and comparative. We found that the open-ended systems primarily supported reflection during the creation of media and that the use depended on opportunity and triggers. We conclude the paper with a discussion of our findings regarding the method and the implications of our findings for the broader area of design for reflection.
AB - Reflection is of increasing interest in HCI as it has many potential benefits in design, education and everyday life. In this paper, we explore media-supported reflection through the design and deployment of three concepts. In contrast to prevalent reflective approaches that are based on system-collected data, we explore how user-created media can support personal reflection. Three interactive prototypes were developed, focusing on different modalities: Balance uses audio, Cogito uses text, and Dott uses visual media. We evaluate these concepts in an inthe-wild study that is both explorative and comparative. We found that the open-ended systems primarily supported reflection during the creation of media and that the use depended on opportunity and triggers. We conclude the paper with a discussion of our findings regarding the method and the implications of our findings for the broader area of design for reflection.
KW - Design for Habits
KW - Design Research
KW - Everyday Life
KW - Media Interaction
KW - Reflection
KW - Tangible Interaction
UR - http://www.scopus.com/inward/record.url?scp=85082464955&partnerID=8YFLogxK
U2 - 10.1145/3374920.3374928
DO - 10.1145/3374920.3374928
M3 - Conference contribution
T3 - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 67
EP - 79
BT - TEI '20
PB - Association for Computing Machinery
CY - New York
Y2 - 9 February 2020 through 12 February 2020
ER -