Everyday life reflection: Exploring media interaction with balance, cogito & dott

Ine Mols, Elise Van Den Hoven, Berry Eggen

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    25 Citations (Scopus)

    Abstract

    Reflection is of increasing interest in HCI as it has many potential benefits in design, education and everyday life. In this paper, we explore media-supported reflection through the design and deployment of three concepts. In contrast to prevalent reflective approaches that are based on system-collected data, we explore how user-created media can support personal reflection. Three interactive prototypes were developed, focusing on different modalities: Balance uses audio, Cogito uses text, and Dott uses visual media. We evaluate these concepts in an inthe-wild study that is both explorative and comparative. We found that the open-ended systems primarily supported reflection during the creation of media and that the use depended on opportunity and triggers. We conclude the paper with a discussion of our findings regarding the method and the implications of our findings for the broader area of design for reflection.

    Original languageEnglish
    Title of host publicationTEI '20
    Subtitle of host publicationProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Pages67-79
    Number of pages13
    ISBN (Electronic)9781450361071
    DOIs
    Publication statusPublished - Feb 2020
    Event14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 - Sydney, Australia
    Duration: 9 Feb 202012 Feb 2020

    Publication series

    NameTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction

    Conference

    Conference14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
    Country/TerritoryAustralia
    CitySydney
    Period9/02/2012/02/20

    Keywords

    • Design for Habits
    • Design Research
    • Everyday Life
    • Media Interaction
    • Reflection
    • Tangible Interaction

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Human-Computer Interaction
    • Information Systems
    • Software

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