Abstract
A four-layer architecture is outlined for the design of systems required to accommodate higher levels of evolution and personalization. This architecture is based on the separation of four different aspects that concern change: the computations the system has to perform to ensure basic functionalities, the interactions that can be superposed among those computations to make global properties emerge, the configurations of computations and interactions that respond to current business requirements, and the "contexts" in which the system is used according to organizational policies.
Original language | English |
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Pages | 43-47 |
Number of pages | 5 |
Publication status | Published - 1 Dec 2002 |
Event | Fifth International Workshop on Principles of Software Evolution IWPSE 2002 - Orlando, FL, United States Duration: 19 May 2002 → 20 May 2002 |
Conference
Conference | Fifth International Workshop on Principles of Software Evolution IWPSE 2002 |
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Country/Territory | United States |
City | Orlando, FL |
Period | 19/05/02 → 20/05/02 |
ASJC Scopus subject areas
- Software
- Theoretical Computer Science
- Modelling and Simulation
- Computational Theory and Mathematics