@techreport{1f998669f1a84b98924ce2fb46445707,
title = "Exploring entertainment utility from football games",
abstract = "Previous research exploring the role of belief dynamics for consumers in the entertainment industry has largely ignored the fact that emotional reactions are a function of the content and a consumer{\textquoteright}s disposition towards certain participants involved in an event. By analyzing 19m tweets in combination with in-play information for 380 football matches played in the English Premier League we contribute to the literature in three ways. First, we present a setting for testing how belief dynamics drive behavior which is characterized by several desireable features for empirical research. Second, we present an approach for detecting fans and haters of a club as well as neutrals via sentiment revealed in Tweets. Third, by looking at behavioral responses to the temporal resolution of uncertainty during a game, we offer a fine-grained empirical test for the popular uncertainty-of-outcome hypothesis in sports.",
keywords = "suspense, Surprise, entertainment utility, football, tweets",
author = "Tim Pawlowski and Dooruj Rambaccussing and Philip Ramirez and James Reade and Giambattista Rossi",
year = "2023",
month = aug,
day = "1",
language = "English",
publisher = "Social Science Research Network ",
type = "WorkingPaper",
institution = "Social Science Research Network ",
}