Abstract
Consuming subtitled video content relies on a viewers ability to match up and understand a number of visual inputs simultaneously. This can create challenges in immersion due to the overall readability of subtitles and the speed at which they are presented. In this paper we introduce Graphic Novel Subtitles as an alternative media consumption method that is based on combining video keyframes with subtitle text to create a comic-type experience. We carry out a requirement elicitation survey with 34 participants in order to explore this concept in more detail and identify key features that we present as system requirements.We then introduce a system that can automatically generate a graphic novel from video and subtitle files, and discuss our future evaluation plans.
Original language | English |
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Title of host publication | ACM International Conference on Interactive Media Experiences (IMX ’21) |
Pages | 228-232 |
Number of pages | 5 |
ISBN (Electronic) | 9781450383899 |
DOIs | |
Publication status | Published - 21 Jun 2021 |
Event | ACM International Conference on Interactive Media Experience: IMX 2021 - New York, United States Duration: 21 Jun 2021 → 23 Jun 2021 https://imx.acm.org/2021/ |
Publication series
Name | IMX 2021 - Proceedings of the 2021 ACM International Conference on Interactive Media Experiences |
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Conference
Conference | ACM International Conference on Interactive Media Experience |
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Country/Territory | United States |
City | New York |
Period | 21/06/21 → 23/06/21 |
Internet address |
Keywords
- Accessibility
- Graphic Novels
- Subtitles
- Survey
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction