Graphic Novel Subtitles: Requirement Elicitation and System Implementation

Michael Crabb, Amy Gourlay

Research output: Chapter in Book/Report/Conference proceedingConference contribution

314 Downloads (Pure)

Abstract

Consuming subtitled video content relies on a viewers ability to match up and understand a number of visual inputs simultaneously. This can create challenges in immersion due to the overall readability of subtitles and the speed at which they are presented. In this paper we introduce Graphic Novel Subtitles as an alternative media consumption method that is based on combining video keyframes with subtitle text to create a comic-type experience. We carry out a requirement elicitation survey with 34 participants in order to explore this concept in more detail and identify key features that we present as system requirements.We then introduce a system that can automatically generate a graphic novel from video and subtitle files, and discuss our future evaluation plans.
Original languageEnglish
Title of host publicationACM International Conference on Interactive Media Experiences (IMX ’21)
Pages228-232
Number of pages5
ISBN (Electronic)9781450383899
DOIs
Publication statusPublished - 21 Jun 2021
EventACM International Conference on Interactive Media Experience: IMX 2021 - New York, United States
Duration: 21 Jun 202123 Jun 2021
https://imx.acm.org/2021/

Publication series

NameIMX 2021 - Proceedings of the 2021 ACM International Conference on Interactive Media Experiences

Conference

ConferenceACM International Conference on Interactive Media Experience
Country/TerritoryUnited States
CityNew York
Period21/06/2123/06/21
Internet address

Keywords

  • Accessibility
  • Graphic Novels
  • Subtitles
  • Survey

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Graphic Novel Subtitles: Requirement Elicitation and System Implementation'. Together they form a unique fingerprint.

Cite this