Learning experiences in programming: The motivating effect of a physical interface

Chris Martin, Janet Hughes, John Richards

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

A study of undergraduate students learning to program compared the use of a physical interface with use of a screen-based equivalent interface to obtain insights into what made for an engaging learning experience. Emotions characterized by the HUMAINE scheme were analysed, identifying the links between the emotions experienced during programming and their origin. By capturing the emotional experiences of learners immediately after a programming experience, evidence was collected of the very positive emotions experienced by learners developing a program using a physical interface (Arduino) in comparison with a similar program developed using a screen-based equivalent interface.

Original languageEnglish
Title of host publicationCSEDU 2017 - Proceedings of the 9th International Conference on Computer Supported Education
EditorsPaula Escudeiro, Gennaro Costagliola, Susan Zvacek, James Uhomoibhi, Bruce M. McLaren
PublisherSciTePress
Pages162-172
Number of pages11
Volume1
ISBN (Electronic)9789897582394
DOIs
Publication statusPublished - 2017
Event9th International Conference on Computer Supported Education, CSEDU 2017 - Porto, Portugal
Duration: 21 Apr 201723 Apr 2017

Conference

Conference9th International Conference on Computer Supported Education, CSEDU 2017
Country/TerritoryPortugal
CityPorto
Period21/04/1723/04/17

Keywords

  • Emotional response
  • Learner motivation
  • Physical interface
  • Programming
  • Screen-based interface

ASJC Scopus subject areas

  • Education
  • Computer Science Applications
  • Information Systems

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