Let's play my way: Investigating audience influence in user-generated gaming live-streams

Pascal Lessel, Michael Mauderer, Christian Wolff, Antonio Krüger

Research output: Chapter in Book/Report/Conference proceedingConference contribution

42 Citations (Scopus)

Abstract

We investigate how the audience of gaming live-streams can influence the content. We conducted two case studies on streams in which audience influence is central and in which the audience can directly participate: First, we review an existing format of the Rocket Beans TV channel and describe how the audience can influence its course of action. With this, we illustrate current practices for integrating the audience. Second, we report the results of our investigation of a "Twitch Plays Pokémon" (TPP)-like setting in which the audience shares the control of the main character through aggregated chat messages. We explored a wider range of techniques than the original TPP offered and found that this can help the audience to organize itself in more nuanced ways. From both case studies, we synthesize results that are of relevance for streams that want to give the audience more influence.

Original languageEnglish
Title of host publicationProceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
Place of PublicationUnited States
PublisherAssociation for Computing Machinery
Pages51-63
Number of pages13
ISBN (Electronic)9781450345293
DOIs
Publication statusPublished - 14 Jun 2017
Event4th ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2017 - Hilversum, Netherlands
Duration: 14 Jun 201716 Jun 2017

Conference

Conference4th ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2017
Country/TerritoryNetherlands
CityHilversum
Period14/06/1716/06/17

Keywords

  • Audience experience
  • Co-presence
  • Interactive streams
  • Rocket Beans TV
  • Twitch plays pokémon
  • Viewer participation

ASJC Scopus subject areas

  • General Computer Science
  • Electrical and Electronic Engineering

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