Abstract
This paper reports on some prelimary research into how software tools like InterLoc can be used as an interface to the WorldWide Argument Web (WWAW) and how the WWAW in return can provide a useful resource to agents acting within InterLoc. Two persuasive dialogue games, the human-oriented Critical Reasoning Game (CRG) from InterLoc and the philosophy-based agent-oriented game for permissive persuasion named PPD0 are compared using the Dialogue Game Description Language (DGDL) as an interlingua. The expressiveness of each game is investigated by mapping output dialogues onto argumentation structures represented in the Argument Interchange Format (AIF).
Original language | English |
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Title of host publication | Adaptive and emergent behaviour and complex systems |
Subtitle of host publication | proceedings of the 23rd convention of the Society for the Study of Artificial Intelligence and Simulation of Behaviour, AISB 2009 |
Place of Publication | London |
Publisher | Society for the Study of Artificial Intelligence and Simulation of Behaviour |
Pages | 53-56 |
ISBN (Print) | 1902956745 |
Publication status | Published - 2009 |
Event | AISB 2009 Convention Adaptive and Emergent Behaviour and Complex Systems: Persuasive Technology and Digital Behaviour Intervention Symposium - Edinburgh, United Kingdom Duration: 6 Apr 2009 → 9 Apr 2009 http://www.aisb.org.uk/convention/aisb09/index.php |
Conference
Conference | AISB 2009 Convention Adaptive and Emergent Behaviour and Complex Systems: Persuasive Technology and Digital Behaviour Intervention Symposium |
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Abbreviated title | AISB 2009 |
Country/Territory | United Kingdom |
City | Edinburgh |
Period | 6/04/09 → 9/04/09 |
Internet address |