Motivating mobility: designing for lived motivation in stroke rehabilitation

Madeline Balaam, Stefan Rennick Egglestone, Geraldine Fitzpatrick, Tom Rodden, Ann-Marie Hughes, Anna Wilkinson, Thomas Nind, Lesley Axelrod, Eric Harris, Ian Ricketts, Susan Mawson, Jane Burridge

    Research output: Chapter in Book/Report/Conference proceedingOther chapter contribution

    79 Citations (Scopus)


    How to motivate and support behaviour change through design is becoming of increasing interest to the CHI community. In this paper, we present our experiences of building systems that motivate people to engage in upper limb rehabilitation exercise after stroke. We report on participatory design work with four stroke survivors to develop a holistic understanding of their motivation and rehabilitation needs, and to construct and deploy engaging interactive systems that satisfy these. We reflect on the limits of motivational theories in trying to design for the lived experience of motivation and highlight lessons learnt around: helping people articulate what motivates them; balancing work, duty, fun; supporting motivation over time; and understanding the wider social context. From these we identify design guidelines that can inform a toolkit approach to support both scalability and personalisability.
    Original languageEnglish
    Title of host publicationCHI '11
    Subtitle of host publicationProceedings of the 2011 annual conference on Human factors in computing systems
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Number of pages10
    ISBN (Electronic)9781450302289
    ISBN (Print)9781450302678
    Publication statusPublished - 1 Jan 2011
    EventACM CHI Conference on Human Factors in Computing Systems - Vancouver, Canada
    Duration: 7 May 201112 May 2011


    ConferenceACM CHI Conference on Human Factors in Computing Systems
    Abbreviated titleCHI 2011
    Internet address


    • Rehabilitation
    • Motivation
    • Behavior change
    • Stroke
    • Home
    • Design
    • Human factors
    • Information interfaces and presentation


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