Abstract
We argue that the notion of creativity in a person or software is a secondary and essentially contested concept. Hence, in Computational Creativity research - where we aim to build software taken seriously as independently creative - understanding the roles people take as process observer and product consumer is paramount. Depending on the domain, there can be a natural bias against software created artefacts, and Computational Creativity researchers have exacerbated this situation through Turing-style comparison tests. Framing this as a modified Chinese Room experiment, We propose two remedies to the situation. These involve software accounting for its decisions, actions and products, and taking the radical step of thinking of computer generated artefacts as fundamentally different to their human-produced counterparts. We use two case studies, where people interact with an automated painter and with computer-generated videogames, to highlight the observer issues we raise, and to demonstrate partial implementations of our remedies.
Original language | English |
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Title of host publication | Proceedings of the 50th Anniversary Convention of the AISB |
Subtitle of host publication | AISB 2014 |
Editors | Rodger Kibble |
Publisher | Society for the Study of Artificial Intelligence and Simulation of Behaviour |
Number of pages | 8 |
Publication status | Published - 2014 |
Event | 50th Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour , AISB 2014 - Goldsmiths, University of London, London, United Kingdom Duration: 1 Apr 2014 → 4 Apr 2014 http://aisb50.org/ |
Conference
Conference | 50th Annual Convention of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour , AISB 2014 |
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Country/Territory | United Kingdom |
City | London |
Period | 1/04/14 → 4/04/14 |
Internet address |