Abstract
In most domains, artefacts and the creativity that went into their production is judged within a context; where a context may include background information on how the creator feels about their work, what they think it expresses, how it fits in with other work done within their community, their mood before, during and after creation, and so on. We identify areas of framing information, such as motivation, intention, or the processes involved in creating a work, and consider how these areas might be applicable to the context of Computational Creativity. We suggest examples of how such framing information may be derived in existing creative systems and propose a novel dually-creative approach to framing, whereby an automated story generation system is employed, in tandem with the artefact generator, to produce suitable framing information. We outline how this method might be developed and some longer term goals.
Original language | English |
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Title of host publication | Proceedings of the Third International Conference on Computational Creativity |
Editors | Mary Lou Maher, Kristian Hammond, Alison Pease, Rafael Pérez y Pérez, Dan Ventura, Geraint Wiggins |
Place of Publication | Dublin |
Pages | 77-81 |
Number of pages | 5 |
Publication status | Published - 2012 |
Event | Third International Conference on Computational Creativity - University College Dubin, Dublin, Ireland, Dublin, Ireland Duration: 30 May 2012 → 1 Jun 2012 http://computationalcreativity.net/iccc2012/ |
Conference
Conference | Third International Conference on Computational Creativity |
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Abbreviated title | ICCC 2012 |
Country/Territory | Ireland |
City | Dublin |
Period | 30/05/12 → 1/06/12 |
Internet address |