On the notion of framing in computational creativity

John Charnley, Alison Pease, Simon Colton

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    54 Citations (Scopus)


    In most domains, artefacts and the creativity that went into their production is judged within a context; where a context may include background information on how the creator feels about their work, what they think it expresses, how it fits in with other work done within their community, their mood before, during and after creation, and so on. We identify areas of framing information, such as motivation, intention, or the processes involved in creating a work, and consider how these areas might be applicable to the context of Computational Creativity. We suggest examples of how such framing information may be derived in existing creative systems and propose a novel dually-creative approach to framing, whereby an automated story generation system is employed, in tandem with the artefact generator, to produce suitable framing information. We outline how this method might be developed and some longer term goals.
    Original languageEnglish
    Title of host publicationProceedings of the Third International Conference on Computational Creativity
    EditorsMary Lou Maher, Kristian Hammond, Alison Pease, Rafael Pérez y Pérez, Dan Ventura, Geraint Wiggins
    Place of PublicationDublin
    Number of pages5
    Publication statusPublished - 2012
    EventThird International Conference on Computational Creativity - University College Dubin, Dublin, Ireland, Dublin, Ireland
    Duration: 30 May 20121 Jun 2012


    ConferenceThird International Conference on Computational Creativity
    Abbreviated titleICCC 2012
    Internet address

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