TY - CHAP
T1 - Open Prototyping
T2 - A Framework for Combining Art and Innovation in the IoT and Smart Cities
AU - Hemment, Drew
AU - Bletcher, Joanna
AU - Coulson, Saskia
N1 - Thanks to Naho Matsuda, Dan Hett, Peter J. Evans, Loop.pH, Pan Studios, Ben Dalton, Elliot Woods, Mel Woods, Joel Porter, Lara Salinas, and all the team at FutureEverything. FAULT LINES was funding through Arts Council England's Ambition for Excellence Programme. CityVerve was funded by InnovateUK. Chattr was funded by the Creative Exchange (AHRC). FutureEverything Singapore was funded by the Singapore Government.
Authors' Notes: An earlier version of this paper was presented at the World Creativity Forum 2017 in Aarhus, Denmark.
PY - 2020
Y1 - 2020
N2 - Book DescriptionIn this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual.As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art.This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.
AB - Book DescriptionIn this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual.As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art.This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.
KW - media art
KW - art
KW - co-design
KW - design
KW - IoT
KW - smart cities
KW - prototyping
UR - https://www.routledge.com/The-Routledge-Companion-to-Mobile-Media-Art/Hjorth-Silva-Lanson/p/book/9780367197162
M3 - Chapter (peer-reviewed)
SN - 9780367197162
SP - 270
EP - 283
BT - The Routledge Companion to Mobile Media Art
A2 - Hjorth, Larissa
A2 - de Souza e Silva, Adriana
A2 - Lanson, Klare
PB - Routledge Taylor & Francis Group
CY - New York; Oxon
ER -