Abstract
Experience Sampling Method (ESM) studies repeatedly survey participants on their behaviours and experiences as they go about their everyday lives. Smartphones afford an ideal platform for ESM study applications as devices seldom leave their users, and can automatically sense surrounding context to augment subjective survey responses. ESM studies are employed in fields such as psychology and social science where researchers are not necessarily programmers and require tools for application creation. Previous tools using web forms, text files, or flowchart paradigms are either insufficient to model the potential complexity of study protocols, or fail to provide a low threshold to entry. We demonstrate that blocks programming simultaneously lowers the barriers to creating simple study protocols, while enabling the creation of increasingly sophisticated protocols. We discuss the design of Jeeves, our blocks-based environment for ESM studies, and explain advantages that blocks afford in ESM study design.
Original language | English |
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Title of host publication | Proceedings - 2017 IEEE Blocks and Beyond Workshop (B&B 2017) |
Editors | Franklyn Turbak, Caitlin Kelleher, Jeff Gray, Mark Sherman |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 45-48 |
Number of pages | 4 |
ISBN (Electronic) | 9781538624807 |
ISBN (Print) | 9781538624814 |
DOIs | |
Publication status | Published - 1 Dec 2017 |
Event | 2nd IEEE Blocks and Beyond Workshop (B&B 2017) - Raleigh, United States Duration: 9 Oct 2017 → 10 Oct 2017 |
Conference
Conference | 2nd IEEE Blocks and Beyond Workshop (B&B 2017) |
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Country/Territory | United States |
City | Raleigh |
Period | 9/10/17 → 10/10/17 |
Keywords
- end-user development (EUD)
- experience sampling method (ESM)
- Visual programming
ASJC Scopus subject areas
- Software