Paper gaming: Creating IoT paper interactions with conductive inks and web-connectivity through EKKO

Mark Lochrie, John Mills, Paul Egglestone, Martin Skelly

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    Paper is ubiquitous. It forms a substantial part of our everyday activities and interactions; ranging from our take-away coffee cups - to wallpaper - to rail tickets - to board and card games. Imagine if you could connect paper to the Internet, interact and update it with additional data but without recourse to reprinting or using e-ink alternatives. This paper explores work examining conductive inks and web-connectivity of printed objects, which form part of an emergent subfield within the Internet of Things (IoT) and paper. Our research is starting to explore a range of media uses, such as interactive newspapers, books, beer mats and now gaming environments through prototype IoT device named EKKO; a clip that allows conductive ink frameworks to detect human touch interaction revealing rich media content through a mobile application as the 'second screen'.

    Original languageEnglish
    Title of host publicationCHI PLAY 2015
    Subtitle of host publicationProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery
    Pages619-624
    Number of pages6
    ISBN (Electronic)9781450334662
    DOIs
    Publication statusPublished - 5 Oct 2015
    Event2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, United Kingdom
    Duration: 5 Oct 20157 Oct 2015

    Conference

    Conference2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015
    Country/TerritoryUnited Kingdom
    CityLondon
    Period5/10/157/10/15

    Keywords

    • Board games
    • Conductive ink
    • Interactive media
    • Internet of things
    • Physical & digital, paper
    • Printed electronics

    ASJC Scopus subject areas

    • Human-Computer Interaction

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