Abstract
Paper is ubiquitous. It forms a substantial part of our everyday activities and interactions; ranging from our take-away coffee cups - to wallpaper - to rail tickets - to board and card games. Imagine if you could connect paper to the Internet, interact and update it with additional data but without recourse to reprinting or using e-ink alternatives. This paper explores work examining conductive inks and web-connectivity of printed objects, which form part of an emergent subfield within the Internet of Things (IoT) and paper. Our research is starting to explore a range of media uses, such as interactive newspapers, books, beer mats and now gaming environments through prototype IoT device named EKKO; a clip that allows conductive ink frameworks to detect human touch interaction revealing rich media content through a mobile application as the 'second screen'.
Original language | English |
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Title of host publication | CHI PLAY 2015 |
Subtitle of host publication | Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play |
Place of Publication | New York |
Publisher | Association for Computing Machinery |
Pages | 619-624 |
Number of pages | 6 |
ISBN (Electronic) | 9781450334662 |
DOIs | |
Publication status | Published - 5 Oct 2015 |
Event | 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, United Kingdom Duration: 5 Oct 2015 → 7 Oct 2015 |
Conference
Conference | 2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 |
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Country/Territory | United Kingdom |
City | London |
Period | 5/10/15 → 7/10/15 |
Keywords
- Board games
- Conductive ink
- Interactive media
- Internet of things
- Physical & digital, paper
- Printed electronics
ASJC Scopus subject areas
- Human-Computer Interaction