Paper gaming: Creating IoT paper interactions with conductive inks and web-connectivity through EKKO

Mark Lochrie, John Mills, Paul Egglestone, Martin Skelly

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Paper is ubiquitous. It forms a substantial part of our everyday activities and interactions; ranging from our take-away coffee cups - to wallpaper - to rail tickets - to board and card games. Imagine if you could connect paper to the Internet, interact and update it with additional data but without recourse to reprinting or using e-ink alternatives. This paper explores work examining conductive inks and web-connectivity of printed objects, which form part of an emergent subfield within the Internet of Things (IoT) and paper. Our research is starting to explore a range of media uses, such as interactive newspapers, books, beer mats and now gaming environments through prototype IoT device named EKKO; a clip that allows conductive ink frameworks to detect human touch interaction revealing rich media content through a mobile application as the 'second screen'.

Original languageEnglish
Title of host publicationCHI PLAY 2015
Subtitle of host publicationProceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages619-624
Number of pages6
ISBN (Electronic)9781450334662
DOIs
Publication statusPublished - 5 Oct 2015
Event2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, United Kingdom
Duration: 5 Oct 20157 Oct 2015

Conference

Conference2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015
CountryUnited Kingdom
CityLondon
Period5/10/157/10/15

Keywords

  • Board games
  • Conductive ink
  • Interactive media
  • Internet of things
  • Physical & digital, paper
  • Printed electronics

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  • Cite this

    Lochrie, M., Mills, J., Egglestone, P., & Skelly, M. (2015). Paper gaming: Creating IoT paper interactions with conductive inks and web-connectivity through EKKO. In CHI PLAY 2015: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (pp. 619-624). Association for Computing Machinery. https://doi.org/10.1145/2793107.2810321