Performative Disciplinarity in Alternate Reality Games from Foucault to McKenzie and Beyond

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Abstract

For Foucault, discipline was a subtle form of power that coerced the body in order to control its movements, attitudes, and moods. For McKenzie, it is oppressive-excessive performance that takes the place of overt disciplinarity in the twenty-first century. By situating alternate reality games (games that transcend the spatio-temporal delimitation of the “magic circle”) within the discourse of positive and negative freedom, Lushetich queries the capacity of existential amplification (found in all forms of performance and play) to reaffirm corporeally the (neoliberal brand of) negative freedom through what may be termed “ludic servitude”.

Original languageEnglish
Title of host publicationInter Views in Performance Philosophy
Subtitle of host publicationCrossings and Conversations
EditorsAnna Street, Julien Alliot, Magnolia Pauker
Place of PublicationLondon
PublisherPalgrave Macmillan
Pages107-116
Number of pages10
ISBN (Electronic)978-1-349-95192-5
ISBN (Print)978-1-349-95191-8
DOIs
Publication statusPublished - Aug 2017

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