Persuasion knowledge toolkit: requirements gathering with designer

Aeni Zuhana Saidin, Catriona MacAulay, Nick Hine

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)


    Persuasion has played an important role in human life since it began.
    In the early 1990s a new approach called persuasive design was introduced into the HCI field. Persuasive design recognised that persuasion knowledge could be applied to the design and development of a variety interactive applications for changing people’s attitudes and behaviours. However, the field remains very young, with the transfer of persuasion knowledge to interaction designers
    particularly limited. This paper presents work towards the design of a toolkit
    to make this knowledge more accessible to designers during the design lifecycle.
    The paper introduces our work towards a “Persuasion Knowledge Toolkit”
    (PToolkit). We present the key body of work undertaken so far; the generation of requirements for such a toolkit and our exploration of the challenges in making rich bodies of literature around topics such as persuasion accessible to designers.
    Original languageEnglish
    Title of host publicationProceedings of HCI 2011
    Subtitle of host publicationthe 25th BCS Conference on Human Computer Interaction
    PublisherBritish Computer Society
    Number of pages6
    Publication statusPublished - 2011
    Event25th BCS Conference on Human Computer Interaction - Newcastle Upon Tyne, United Kingdom
    Duration: 4 Jul 20118 Jul 2011


    Conference25th BCS Conference on Human Computer Interaction
    Abbreviated titleHCI 2011
    Country/TerritoryUnited Kingdom
    CityNewcastle Upon Tyne
    Internet address


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