Poca diversión: las barreras de las aficionados a los videojuego

Translated title of the contribution: Not Much Fun: The constraining of female video gamers

J Bryce, Jason Rutter

Research output: Contribution to journalArticlepeer-review

Abstract

The growth in video gaming as a leisure practice has not engaged female and males players equally. At school age, females play video games less often than their male contemporaries and the gender differences increases with age. This paper explores the social contexts which contribute to constraining female access gaming. It highlights a ‘career’ approach to video gaming in which females are excluded from an early age, marginalized through their gaming career and have a tendency to leave video gaming earlier than males because of other constraints including time. The paper briefly suggest that some innovations in video games have a particular appeal to female gamers but that this is not a solution to female exclusion from this leisure activity.
Translated title of the contributionNot Much Fun: The constraining of female video gamers
Original languageSpanish
Pages (from-to)97-108
Number of pages12
JournalADOZ: Journal of Leisure Studies
Volume31
Publication statusPublished - 2007

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